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Vorträge

Big Brother Meets Joystick: Ethical Perspectives on Surveillance Imagery in Digital Games“. DiGRA 2024: Playgrounds. Universidad de Guadalajara, Mexiko, 01.–05. Juli 2024 (Präsenz; mit Martin Hennig und Markus Spöhrer).

„‚It’s Just a Game‘—Or Is It? Political Dimensions of Metareference in Videogames“. Recentring Form(s) in and of the Margins: The Politics of Self-Reflexivity. Universität Brüssel, 24.–26. April 2024 (Präsenz).

Playing with Games: Playfulness as a Hallmark of Metareferential Videogames”. Narrative 2024 Jahreskonferenz der International Society for the Study of Narrative. Universität Newcastle, UK, 17.–19. April 2024 (Präsenz).

Surveillance Images in Digital Games: Towards an Analytical Framework“ (mit Dr. Markus Spöhrer). The Interactive Gaze: Surveillance Images in Digital Games and Other Media. Eberhard Karls Universität Tübingen, 07.–08. März 2024 (Präsenz).

„(Post)Digital Pixel Art: The Mosaic as Metareference in Videogames“. Archäologische Grundbegriffe: Mosaik. FAU Erlangen-Nürnberg, 15.–16. Februar 2024 (Präsenz).

No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games“.  Metareference in Videogames“. Universität Osnabrück, 12.–13. Oktober 2023 (Präsenz).

„Von Stereoskop bis Daumenkino: Zur Remediatisierung früher Animationstechnologie in What Remains of Edith Finch“. GfM 2023. Universität Bonn, 27.–30. September 2023 (Präsenz).

„Towards a Theory of Metareference in Videogames.“ DiGRA 2022, Jagellonian University, Krakau, 07.-11. Juli 2022. [Ursprünglich geplant für DiGRA 2020, Tampere, Finnland].

„Intermediality, Self-Reflexivity and Immersion in Indie Games: What Remains of Edith Finch.“ AG Erzählforschung, Universität Wuppertal, 02.06.2022.

„Direction of Attention in Metareferential Videogames.“ Reconfigurations: New Narrative Challenges of the Moving Image. VI Narrative, Media and Cognition. Lisbon Polytechnic Institute, 14.-16. Oktober 2021.

„Queer Play und LGBTQIA* Repräsentation im RPG.“ Spielzeichen IV. Universität Passau, 19. März 2021.

„Modding the Imperial Code: Postcolonial Interventions on Steam Workshop.“ Postcolonial Punctuation/s. WWU Münster, 03.-05. Oktober 2019.

„Stepping Through the Screen: Perspectives on Immersion and Illusion-Break in Videogame Narrative.“ Neurohumanities: Promises and Threats. Lisbon Consortium, 01.-06. Juli 2019.

„Towards a Typology of Metareference in Video Games.“ The Society for the Study of Narrative Annual Conference. Universidad de Navarra, 30. Mai-01. Juni 2019.

„(Re)Playing London: Mapping Neo-Victorian Cityspaces in Recent Videogames.“ Urban Play. Tampere University Game Research Lab, 14.-15. April 2019.

„The World Machine: Self-Reflexive Worldmaking in Oneshot.“ Architectonics of Gameworlds – On Aesthetics and Mechanics, Spaces and Places, Rhythms and Philosophies. Universität Köln, 18.-19. März 2019.

„On the Political Aesthetics of Playing Queer in BioWare’s Mass Effect.“ Nationalism and the Postcolonial, GAPS Annual Conference. Johannes-Gutenberg-Universität Mainz, 10.-12. Mai 2018.

„Rewriting the Global Metropolis: The Construction of Place and Migrant Identity in Elaine Proctor’s Rhumba.“ Faces of Migration. Universität Bielefeld, 01. Dezember 2017.

„With the Idea of a Gun: Resistance, Identity, and the Power of Imagination in Sherman Alexie’s ‚The Trial of Thomas Builds-the-Fire‘.“ Self in the Making – Narrative and Performative Constructions of Identity. WWU Münster, 13. Juni 2015.